Friday, April 17, 2015

Dragorith Cometh.

Background

The lands of Gurdo
have never been strangers to the struggles of war. However, the previous 13 years of peace have been a welcome sight among the denizens of Gurdo. Little did the Gurdoians know, that deep beneath the earth a powerful and ancient evil has begun to stir. 

It was a day like any other, the sky was filled with its puffy gray clouds and a light breeze blew across the meadows of East Valley. Grains swayed across the endless rows of crops and farmers tended to their fields. No one could have known that the Lich know as Dragorith has set his gaze upon the surface, not until the dead started to rise. 

It was an early morning when the first reports started pouring into the King's Guard office. Fed'rik had dismissed the first few as senseless gobble, but after the 6th similar report of deceased animals roaming fields and attacking travelers, he had to begin to change his mind and quickly. As he finished his morning reports and was readying for his mid day meal break, a scruffy looking guard burst into his office. The guard, who's name has been lost in the endless tomes of time, had reported that not only had he seen dead animals walk with his own eyes, but he had encountered something much worse, undead humanoids. 

Fed'Rik had quickly organized a band of conscripted soldiers and wandering adventurers to gather information and put together a report. Extra gold was awarded to those who could find the source, or even more so, destroy the source of the problem. This task however, had proved to be a fatal mistake. 


Module
Scene I

After being conscripted by Fed' Rik the party is lead to the location of the first sightings (they can be given a map to the location, a brief description, or be given a guide to bring them), a lightly wooded open field. On the field scattered corpses lay strew about. When the party steps first foot into the 'Realm Circle' (A powerful gate spell which allows for the transport of souls) the undead humanoids rise up and begin a slow but relentless attack. 
  • 6 Skeletons and/or zombies are present
  • Each mob has 6 HP
  • All present mobs are immune to piercing damage
  • The mobs cannot communicate and their thoughts have been lost to time. Anyone who uses a read mind spell or a spell that is similar in result, will be given just a dull sense of blind ambition.
  • Each mob carries 1-2 pieces of gold and one of the mobs carries a small precious stone that carries magical energy (The Mindlink Stone)
  • The Mindlink stone is a cursed magical artifact that speaks directly to Dragorith of the holders actions. It will also alert other holders of attuned Mindlink stones of the users where abouts. 
Scene II

After the defeat of the undead, and after the party has time to heal up and ready for the continuation, they see a whisp of a figure in the distance scurting the outside of their camp. This apparition is immune to damage and any kind of communication with it fails. However, the Whisp will lead the party to the next encounter if they track it or follow it in any way.

The Whisp floats soundlessly towards the entrance of a recently dug hole in the ground. This hole is about 3 men wide and seems to drop down about 15 feet. Inside the whole the party notices that the dirt hole seems to lead into some sort of man made structure. The walls are etched with carvings of old gods long forgotten with the passage of time. The walls are lined with inset standing coffins, they are all closed.
  • If the party opens any of the coffins they immediately find remains of humanoid creatures, however these creatures have all of their skin and muscle attached and are wearing undamaged robes. If the remains or robes are touched in any way, the monsters all awaken and immediately attack. 
  • If they do no more than look at the creatures, they stay asleep until later in the third encounter. 
  • If the party has a member who took the Mindlink stone, the monsters immediately awaken and attack upon anyone in the party passing the first coffin. 
  • There are 6 Undead wights
  • Each Mob has 8 HP
  • Each mob is immune to mind altering magiks and piercing damage.
  • Each mob carries 1-2 pieces of gold. 
  • If the mobs are left alone and do not attack, upon the beginning of the third encounter, they awake and exit their coffins and attack the players from the rear. 
  • One mob is carrying another Mindlink Stone. 
Scene III

When the party continues down the hall they come to a large open chamber, the chamber is octagonal and had a domed ceiling. In the center of the chamber is a standing coffin that is ornately designed with gold and silver inlays. Upon the cover of the coffin is a awful face of a demon of some sort carved into the material. Surrounding the coffin are 8 pedestals each containing one book opened to a random page and each glowing with a small magical light source. Each Pedestal has engravings or paintings that show piles of burning books. 

When the party enters the room they hear a deep and dark voice, "Mortals of the oldworld, your time has come. True sight has been awarded to us after our thousand year slumber, and we will take back our home.
(If any member of the party is carrying the Mindlink stone there is this additional line.)
"And you, the one so foolish enough to take upon him the burden stone of my elder, thank you for bringing me this sacrifice, you will be awarded greatly in the afterlife. 

At the completion of the speech the coffin bursts open revealing a large robed figure carrying a two handed weapon. 

  • DurinThronz the Ancient has 40 HP and is immune to any mind altering magiks. 
  • He is susceptible to fire damage and takes 2x damage from any fire attacks or enchantments. 
  • If DurinThronz is felled he drops to the floor, but his body is untouchable and emanates strong magik. 
  • After 10 seconds DurinThronz stands back up at half his previous health and begins to attack again. 
  • The 8 books in the room are key to his destruction. The books can only be destroyed by fire, all other attacks or attempts to touch the books causes the user to take 1 point of damage. 
  • For each book destroyed, whenever DurinThronz is felled he adds an additional 10 seconds onto his respawn time. 
  • After all 8 books are destroyed DurinThronz automatically drops to the floor screaming in pain and is killed. His magik ceases to exist and all other undead in the area are destroyed as well. 
  • If anyone studies each book for 10 seconds each, they are awarded with the information of how to destroy DurinThronz and each of the books. 
  • Durinthronz carries 10 gold, a small ring of  +1 health, and a roll of ancient parchment.  
If examined the scroll shows no signs of traps or magik, but it does contain vital information. It explains that in 1000 years time the Great Dread Lorde Dragorith will rise up and retake the Mortal world as his own slave world. The letter is written to a Zealous follower of Dragorith, DurinThronz. 

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